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Python Reinforcement Learning

You're reading from   Python Reinforcement Learning Solve complex real-world problems by mastering reinforcement learning algorithms using OpenAI Gym and TensorFlow

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838649777
Length 496 pages
Edition 1st Edition
Languages
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Authors (4):
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Yang Wenzhuo Yang Wenzhuo
Author Profile Icon Yang Wenzhuo
Yang Wenzhuo
Sean Saito Sean Saito
Author Profile Icon Sean Saito
Sean Saito
Sudharsan Ravichandiran Sudharsan Ravichandiran
Author Profile Icon Sudharsan Ravichandiran
Sudharsan Ravichandiran
Rajalingappaa Shanmugamani Rajalingappaa Shanmugamani
Author Profile Icon Rajalingappaa Shanmugamani
Rajalingappaa Shanmugamani
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Toc

Table of Contents (27) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Introduction to Reinforcement Learning FREE CHAPTER 2. Getting Started with OpenAI and TensorFlow 3. The Markov Decision Process and Dynamic Programming 4. Gaming with Monte Carlo Methods 5. Temporal Difference Learning 6. Multi-Armed Bandit Problem 7. Playing Atari Games 8. Atari Games with Deep Q Network 9. Playing Doom with a Deep Recurrent Q Network 10. The Asynchronous Advantage Actor Critic Network 11. Policy Gradients and Optimization 12. Balancing CartPole 13. Simulating Control Tasks 14. Building Virtual Worlds in Minecraft 15. Learning to Play Go 16. Creating a Chatbot 17. Generating a Deep Learning Image Classifier 18. Predicting Future Stock Prices 19. Capstone Project - Car Racing Using DQN 20. Looking Ahead 1. Assessments 2. Other Books You May Enjoy Index

TD control


In TD prediction, we estimated the value function. In TD control, we optimize the value function. For TD control, we use two kinds of control algorithm:

  • Off-policy learning algorithm: Q learning
  • On-policy learning algorithm: SARSA

Q learning

We will now look into the very popular off-policy TD control algorithm called Q learning. Q learning is a very simple and widely used TD algorithm. In control algorithms, we don't care about state value; here, in Q learning, our concern is the state-action value pair—the effect of performing an action A in the state S. 

We will update the Q value based on the following equation:

The preceding equation is similar to the TD prediction update rule with a little difference. We will see this in detail step by step. The steps involved in Q learning are as follows:

  1. First, we initialize the Q function to some arbitrary values
  2. We take an action from a state using epsilon-greedy policy (
    ) and move it to the new state
  3. We update the Q value of a previous state...
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