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Python Game Programming By Example

You're reading from   Python Game Programming By Example A pragmatic guide for developing your own games with Python

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781785281532
Length 230 pages
Edition 1st Edition
Languages
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Toc

Chapter 1. Hello, Pong!

Game development is a highly evolving software development process, and it has improved continuously since the appearance of the first video games in the 1950s. Nowadays, there are a wide variety of platforms and engines, and this process has been facilitated with the arrival of open source tools.

Python is a free high-level programming language with a design intended to write readable and concise programs. Thanks to its philosophy, we can create our own games from scratch with just a few lines of code. There are a plenty of game frameworks for Python, but for our first game, we will see how we can develop it without any third-party dependency.

In this chapter, we will cover the following topics:

  • Installation of the required software
  • An overview of Tkinter, a GUI library included in the Python standard library
  • Applying object-oriented programming to encapsulate the logic of our game
  • Basic collision and input detection
  • Drawing game objects without external assets
  • Developing a simplified version of Breakout, a pong-based game
You have been reading a chapter from
Python Game Programming By Example
Published in: Sep 2015
Publisher:
ISBN-13: 9781785281532
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