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OpenGL Game Development By Example

You're reading from   OpenGL Game Development By Example Design and code your own 2D and 3D games efficiently using OpenGL and C++

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781783288199
Length 340 pages
Edition 1st Edition
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Authors (2):
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Robert Madsen Robert Madsen
Author Profile Icon Robert Madsen
Robert Madsen
Stephen Madsen Stephen Madsen
Author Profile Icon Stephen Madsen
Stephen Madsen
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Table of Contents (14) Chapters Close

Summary

We covered a lot of code in this chapter. You implemented a simple, yet effective framework to create and manage 3D objects in the game. This class included necessary features to load the model, position the model in 3D space, and check for collisions.

We also implemented input and collision detection in the game to create a modified slalom race, requiring you to navigate through each asteroid.

In the next chapter, we will implement a user interface and scoring system to make this a more complete game.

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