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Offline First Web Development

You're reading from   Offline First Web Development Design and build robust offline-first apps for exceptional user experience even when an internet connection is absent

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884573
Length 316 pages
Edition 1st Edition
Languages
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Author (1):
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Daniel Sauble Daniel Sauble
Author Profile Icon Daniel Sauble
Daniel Sauble
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Table of Contents (12) Chapters Close

Preface 1. The Pain of Being Offline FREE CHAPTER 2. Building a To-do App 3. Designing Online Behavior 4. Getting Online 5. Be Honest about What's Happening 6. Be Eventually Consistent 7. Choosing Intelligent Defaults 8. Networking While Offline 9. Testing and Measuring the UX A. References Index

Chapter 7. Choosing Intelligent Defaults

In the previous chapter, we addressed the problem of conflicts that occur when we are offline. Thanks to our offline PouchDB instance, we were able to track revisions while offline and reconcile the changes when we are back online. When multiple resolutions exist, we let the user choose which one to keep and dispose of the others. In the future, if we implemented an undo feature, we would see a linear revision history with no branches.

In this chapter, we will look at the low-hanging fruit that we've ignored up until now. Many of these things are trivial. When we load the app while offline, the Google Maps API leaves an ugly error message. When no to-do lists or to-do items exist, the screen is empty instead of providing a hint of what to do next. When the user reopens the app, they probably want to come back to whatever they were viewing last.

These are simple things and we can fix them easily. There are a few other defaults that involve...

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