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Music for Film and Game Soundtracks with FL Studio

You're reading from   Music for Film and Game Soundtracks with FL Studio Learn music production, compose orchestral music, and launch your music career

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781803233291
Length 266 pages
Edition 1st Edition
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Author (1):
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Joshua Au-Yeung Joshua Au-Yeung
Author Profile Icon Joshua Au-Yeung
Joshua Au-Yeung
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Table of Contents (13) Chapters Close

Preface 1. Part 1:The Business of Composing for Clients
2. Chapter 1: The Business of Composing for Clients FREE CHAPTER 3. Part 2:Composing Tools and Techniques
4. Chapter 2: Navigating Through the Key Features of FL Studio 5. Chapter 3: Designing Music with Themes, Leitmotifs, and Scales 6. Chapter 4: Orchestral MIDI Composing 7. Part 3:Designing Music for Films and Video Games
8. Chapter 5: Creating Sheet Music with MuseScore, Scoring with Fruity Video Player, and Diegetic Music 9. Chapter 6: Influencing Mood with Music and Designing Emotional Music 10. Chapter 7: Creating Interactive Music for Video Games with Wwise 11. Chapter 8: Soundtrack Composing Templates 12. Other Books You May Enjoy

Chapter 4: Orchestral MIDI Composing

In this chapter, you will learn about the tools you can use to create orchestral music. Specifically, you will learn how to make orchestral music using MIDI programming. We'll get you set up with tools you can use to compose such music. Along the way, you'll learn about techniques for string arrangements, chord progressions, how to make your programmed instruments sound realistic, and some mixing best practices.

In this chapter, we're going to cover the following topics:

  • Why learn orchestral composing?
  • Recommended orchestral tool plugins
  • Using velocity, articulations, and expression
  • Orchestral MIDI programming
  • Tips for composing orchestral chord progressions
  • Considerations for mixing orchestral compositions
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