Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Modern Python Cookbook

You're reading from   Modern Python Cookbook 133 recipes to develop flawless and expressive programs in Python 3.8

Arrow left icon
Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781800207455
Length 822 pages
Edition 2nd Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Steven F. Lott Steven F. Lott
Author Profile Icon Steven F. Lott
Steven F. Lott
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface 1. Numbers, Strings, and Tuples 2. Statements and Syntax FREE CHAPTER 3. Function Definitions 4. Built-In Data Structures Part 1: Lists and Sets 5. Built-In Data Structures Part 2: Dictionaries 6. User Inputs and Outputs 7. Basics of Classes and Objects 8. More Advanced Class Design 9. Functional Programming Features 10. Input/Output, Physical Format, and Logical Layout 11. Testing 12. Web Services 13. Application Integration: Configuration 14. Application Integration: Combination 15. Statistical Programming and Linear Regression 16. Other Books You May Enjoy
17. Index

Basics of Classes and Objects

The point of computing is to process data. We often encapsulate the processing and the data into a single definition. We can organize objects into classes with a common collection of attributes to define their internal state and common behavior. Each instance of a class is a distinct object with unique internal state.

This concept of state and behavior applies particularly well to the way games work. When building something like an interactive game, the user's actions update the game state. Each of the player's possible actions is a method to change the state of the game. In many games this leads to a lot of animation to show the transition from state to state. In a single-player arcade-style game, the enemies or opponents will often be separate objects, each with an internal state that changes based on other enemy actions and the player's actions.

On the other hand, when we think of a casino game, such as Craps, there are...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime