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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Navigation mesh


Now it's time to explore NPC intelligence and, specifically, path finding. We'll need our NPC zombies to move around the scene intelligently; that is, to move without bumping into walls, floors, doors, and other obstacles, and without taking the most complex routes to nearby destinations. Our zombies must cleverly navigate their way around the environment, whatever its arrangement, finding their way toward the player to engage in combat, as though they really had brains! To achieve this, a navigation mesh is required. This is a nonvisible mesh asset, generated by Unity, to approximate the scene floor, for both exterior and interior environments. More accurately, it represents the total walkable floor of the scene-the area over which NPCs may maneuver for travelling from point to point. To access the navigation mesh features, click on Window | Navigation from the application menu. This opens the Navigation mesh window, which can be docked into the object Inspector.

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