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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Getting started with lightmapping


To start Baking Scene lighting, we'll first need to activate Lightmap UVs for the environment meshes and then position some lights in the scene where appropriate. To activate Lightmap UVs, select all environment meshes in the Project panel and enable Generate Lightmap UV from the object Inspector. Then click on Apply. This method is useful for generating a second UV channel when one doesn't already exist. This defines how lighting is baked to the lightmap texture. Unity applies an auto-unwrap projection using settings from the Advanced roll out. If, by contrast, your own meshes already have a custom, second channel, then you can use this channel instead for Lightmap UVs simply by disabling Generate Lightmap UVs.

Configuring Lightmap UVs

Note

For meshes with two UV channels, you can enable Swap UVs from the object Inspector to switch channel order, if needed. This makes the second channel the primary, and the first channel the secondary. The primary channel...

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