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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

The larger view


Our budding hero is now ready to pack his bags and leave the shelter of his hometown for the wider world. So, we need to widen the scope of what the player can see and build a large map with places of interest to visit.

This usually opens the floodgates for just how big your game will be. Planning can decide whether your game will be a hit or feel just too short.

Maps in RPGs certainly aren't mandatory; several hit games just go from place to place with maybe an animation or cut scene to show movement. However, in the best cases, a map just opens up the scope of the game and gives the player an understanding of the world they are travelling in.

Types of maps

When looking at what kind of map or world you are going to choose to connect the dots between places to visit or secret hideaways, there are a few paths you can take. Generally, there are two options:

  • Fixed: In this option, images are usually drawn by an artist and have extensive detail of the world surrounding the player...

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