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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
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Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building a Character 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Summary

Rounding out our last technical chapter, we have been through an interesting ride to finally complete and get your project out there. We also dug deeper into how Unity can interact with the platforms you deploy to, above all when involving the platform, and have a plan on how you will implement that same feature on all the platforms you want to deploy to, or else users will notice that some versions (yes, quite a few have multiple) lack more than others.

So, we covered extending your Unity project onto the platform, plugins and their extensions, building your very own reusable assets, and tips and tricks for marketing your title.

Something you can try when you engage with a platform is to look at engaging across platforms, building titles that work cooperatively, enabling either a true multiplatform, multiplayer experience, or even building cooperative apps/games (where the phone version of a game can act as a second screen for your tablet/console version), as this is where dreams...

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