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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building Your Project and Character FREE CHAPTER 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Adding NPCs and a conversation system to our game


Right, after all of that brain input, let's start applying it to our game. In this chapter, we are aiming to add an NPC to our scene that will interact with the player.

Before moving forward, we should also do with a little tidying up of our Scripts folder, since we are generating a lot more content now. To do this, perform the following steps:

  • Under Assets\Scripts, create three new folders: Classes, Messaging, and Navigation.

  • Copy the Entity and Player scripts to the new Classes folder or create them if you haven't already.

  • You may delete all of the files created in this chapter (or place them in an Examples folder) except MessagingManager.cs, MessagingClientBroadcast.cs, and MessagingClientReceiver.cs as we will use those shortly.

  • If you created the Messaging scripts, move the Messaging to the Messaging folder, and likewise, the Navigation scripts to the Navigation folder.

In Chapter 4, The Town View, we added the street, sidewalk, and sky to...

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