Now that we know how to utilize the Event System and program for UI elements, we can start making interactive as well visual UI elements. We can also create UI that has its various properties change when events occur.
In this chapter, we discussed the following topics:
- How to access UI elements and their properties via code
- What the Event System is and how to work with it
- How to customize input axes with the Input Manager
- What an Input Module is and which ones are provided by Unity
- How to use the Event Trigger component to receive events on UI objects
- What Raycasters are and what types of Raycasters are provided by Unity
- How to show and hide pop-up panels using keyboard inputs
- How to pause the game
- How to create a drag and drop inventory system
In the next chapter, we will look at how to make and program UI Buttons.