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Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
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Author (1):
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Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

Chapter 3: Event-Based Programming

In this chapter, we will learn about a specific way of programming, called event-based programming. Event-based programming allows us to write more optimized code. That is because our code will only run when a particular event happens. If this event does not happen, our code will not run. We will start by looking at functions that we can execute on instances instead of within scripts. After that, we will start listening to events. Once we know how to do this, we will make our own events. Then, we will learn how to use bindable events and bindable functions to do this. Finally, we will compare these custom events to modules, and we will even learn how to combine them.

The following topics will be covered in this chapter:

  • Introduction to events
  • Creating custom events
  • Exercise 3.1 – event-based game

By the end of this chapter, you will understand the fundamentals of event-based programming. You will be able to use functions...

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