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Mastering Reinforcement Learning with Python

You're reading from   Mastering Reinforcement Learning with Python Build next-generation, self-learning models using reinforcement learning techniques and best practices

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Product type Paperback
Published in Dec 2020
Publisher Packt
ISBN-13 9781838644147
Length 544 pages
Edition 1st Edition
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Author (1):
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Enes Bilgin Enes Bilgin
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Enes Bilgin
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Table of Contents (24) Chapters Close

Preface 1. Section 1: Reinforcement Learning Foundations
2. Chapter 1: Introduction to Reinforcement Learning FREE CHAPTER 3. Chapter 2: Multi-Armed Bandits 4. Chapter 3: Contextual Bandits 5. Chapter 4: Makings of a Markov Decision Process 6. Chapter 5: Solving the Reinforcement Learning Problem 7. Section 2: Deep Reinforcement Learning
8. Chapter 6: Deep Q-Learning at Scale 9. Chapter 7: Policy-Based Methods 10. Chapter 8: Model-Based Methods 11. Chapter 9: Multi-Agent Reinforcement Learning 12. Section 3: Advanced Topics in RL
13. Chapter 10: Introducing Machine Teaching 14. Chapter 11: Achieving Generalization and Overcoming Partial Observability 15. Chapter 12: Meta-Reinforcement Learning 16. Chapter 13: Exploring Advanced Topics 17. Section 4: Applications of RL
18. Chapter 14: Solving Robot Learning 19. Chapter 15: Supply Chain Management 20. Chapter 16: Personalization, Marketing, and Finance 21. Chapter 17: Smart City and Cybersecurity 22. Chapter 18: Challenges and Future Directions in Reinforcement Learning 23. Other Books You May Enjoy

Summary

In this chapter, we have covered an emerging paradigm in artificial intelligence, machine teaching, which is about effectively conveying the expertise of a subject matter expert (teacher) to machine learning model training. We discussed how this is similar to how humans are educated: By building on others' knowledge. The advantage of this approach is that it greatly increases data efficiency in machine learning, and, in some cases, makes learning possible that would have been impossible without a teacher. We discussed various methods in this paradigm, including reward function engineering, curriculum learning, demonstration learning, action masking, and concept networks. We observed how some of these methods improved vanilla use of Ape-X DQN significantly.

Besides its benefits, machine teaching also has some challenges and potential downsides: First, it is usually non-trivial to come up with good reward shaping, curriculum, set of action masking conditions etc. This...

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