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Mastering LibGDX Game Development

You're reading from   Mastering LibGDX Game Development Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289361
Length 420 pages
Edition 1st Edition
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Author (1):
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Patrick Hoey Patrick Hoey
Author Profile Icon Patrick Hoey
Patrick Hoey
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Table of Contents (12) Chapters Close

Preface 1. As the Prophecy Foretold, a Hero is Born 2. Welcome to the Land of BludBourne FREE CHAPTER 3. It's Pretty Lonely in BludBourne… 4. Where Do I Put My Stuff? 5. Time to Breathe Some Life into This Town 6. So Many Quests, So Little Time… 7. Time to Show These Monsters Who's the Boss 8. Oh, No! Looks Like Drama! 9. Time to Set the Mood 10. Prophecy Fulfilled, Our Hero Awaits the Next Adventure Index

Chapter 2. Welcome to the Land of BludBourne

Now that we have a high-level understanding of LibGDX, its modules, and a working starter project, we will now jump into creating the world of BludBourne. We will first learn some concepts and tools related to creating tile-based maps. We will then explore our project source code for this chapter, which will include managing the loading of game assets, including maps, and using player input for character movement around our world.

We will cover the following topics in this chapter:

  • Creating and editing tile-based maps
  • Implementing the starter classes for BludBourne
  • Implementing asset management with loading textures and tile-based maps
  • Implementing the camera and displaying a map in the render loop
  • Implementing map management with spawn points and a portal system
  • Implementing your player character with animation
  • Implementing input handling for player-character movement
You have been reading a chapter from
Mastering LibGDX Game Development
Published in: Nov 2015
Publisher:
ISBN-13: 9781785289361
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