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Mastering JavaFX 10

You're reading from   Mastering JavaFX 10 Build advanced and visually stunning Java applications

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788293822
Length 268 pages
Edition 1st Edition
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Author (1):
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Sergey Grinev Sergey Grinev
Author Profile Icon Sergey Grinev
Sergey Grinev
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Toc

Table of Contents (15) Chapters Close

Preface 1. Stages, Scenes, and Layout 2. Building Blocks – Shapes, Text, and Controls FREE CHAPTER 3. Connecting Pieces – Binding 4. FXML 5. Animation 6. Styling Applications with CSS 7. Building a Dynamic UI 8. Effects 9. Media and WebView 10. Advanced Controls and Charts 11. Packaging with Java9 Jigsaw 12. 3D at a Glance 13. What's Next? 14. Other Books You May Enjoy

Basic Controls

Controls are a special subset of Node objects that were designed to handle user interaction. Most of them allow user input and support focus traversal.

Another difference from Shape is that Control objects are inherited not directly from Node but through the Region interface (like layout managers), which means their size and location are not fixed and can be managed by layout managers.

Button and Event Handlers

The first and most common control is button's family. Button has an EventHandler that is called when Button is clicked (or fired). All code in the event handler is always run on JavaFX Application Thread:

// chapter2/other/ButtonDemo.java
Button btn = new Button();
btn.setText("Say 'Hello...
You have been reading a chapter from
Mastering JavaFX 10
Published in: May 2018
Publisher: Packt
ISBN-13: 9781788293822
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