Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering iOS 12 Programming

You're reading from   Mastering iOS 12 Programming Build professional-grade iOS applications with Swift and Xcode 10

Arrow left icon
Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781789133202
Length 750 pages
Edition 3rd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Donny Wals Donny Wals
Author Profile Icon Donny Wals
Donny Wals
Arrow right icon
View More author details
Toc

Table of Contents (29) Chapters Close

Preface 1. UITableView Touch-up 2. A Better Layout with UICollectionView FREE CHAPTER 3. Creating a Detail Page 4. Immersing Your Users with Animation 5. Understanding the Swift Type System 6. Writing Flexible Code with Protocols and Generics 7. Improving the Application Structure 8. Adding Core Data to Your App 9. Fetching and Displaying Data from the Network 10. Being Proactive with Background Fetch 11. Syncing Data with CloudKit 12. Using Augmented Reality 13. Improving Apps With Location Services 14. Making Smarter Apps with CoreML 15. Tracking Activity Using HealthKit 16. Streamlining Experiences with Siri 17. Using Media in Your App 18. Implementing Rich Notifications 19. Instant Information with a Today Extension 20. Exchanging Data With Drag And Drop 21. Improved Discoverability with Spotlight and Universal Links 22. Extending iMessage 23. Ensuring App Quality with Tests 24. Discovering Bottlenecks with Instruments 25. Offloading Tasks with Operations and GCD 26. Submitting Your App to the App Store 27. Answers 28. Other Books You May Enjoy

Building universal applications


It is not uncommon for people to own more than one iOS device. A lot of people who own an iPhone are likely to have an iPad laying around somewhere as well. Users who own multiple devices expect their apps to work well on any screen they have nearby. Ever since Apple launched the iPad, it has encouraged developers to make their apps universal to make sure they run on both the iPhone and the iPad.

A lot has changed since then. Currently, there are more screen sizes to keep in mind than ever before and the tools that you have at your disposal to make beautiful layouts have gotten better and better over the years. You can use a single storyboard file to set up your layout for any screen size that is available to users. The best part is that you don't have to start from scratch setting up your layout for every screen size. You can use a single layout and tweak it as needed for certain screen sizes.

Note

If you don't make your apps adaptive, your users will have a...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime