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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Toc

Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – testing the game to find a problem!


The game file to import and load for this session is 5961_02_08.stencyl.

Let's test the game so we can see what's going to go wrong!

  1. Save the game.

  2. Click the Test Game icon on the toolbar.

  3. Wait for the game to compile and display in the Flash Player Window.

  4. Press the left and right arrow keys to move the monkey and press the up arrow key to try to make the monkey jump.

Clearly things aren't working as we would expect!

What just happened?

We've experienced our first bug—however, it's not a fault with Stencyl—we just haven't set the game up quite right!

Although the left and right arrow keys are making the monkey move in the correct direction, the monkey is floating in midair, the animations for running left and right aren't working, and the jump button isn't doing its job.

It's almost impossible to develop a useful computer application—including a game, without introducing a mistake, or bug, during the development process, so when this happens,...

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