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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Chapter 5

Q1) Suppose we wanted to have a quiz where the question could be about naming the president, the capital city, and so on. How would we do this with multidimensional arrays?

A) We would just make the inner array hold three strings, perhaps like this:

String[][] countriesCitiesAndPresidents;
//now allocate like this
countriesAndCities = new String[5][3];
//and initialize like this
countriesCitiesAndPresidents [0][0] = "United Kingdom";
countriesCitiesAndPresidents [0][1] = "London";
countriesCitiesAndPresidents [0][3] = "Cameron";//at time of writing

Q2) In our persistence example, we saved a continually updating string to a file so that it persisted after the app had been shut down and restarted. This is like asking the user to click on a Save button. Summoning all your knowledge of Chapter 2, Getting Started with Android, can you think of a way to save the string without saving it by the button click but just when the user quits the app?

A) Override the...

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