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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

The code structure


We will have two activities, one for the menu screen and one for the game screen. The menu screen activity will be called MainActivity, and the game screen activity will be called GameActivity. You can find all the completed code files as well as all the assets such as images, sprite sheets, and sound files in the Chapter8/Snake folder in the download bundle.

MainActivity

In contrast to our other projects, the menu screen will not have a UI designed in the Android Studio UI designer. It will consist of an animated snake head, a title, and a high score. The player will proceed to GameActivity by tapping anywhere on the screen. As we need to accomplish animations and user interactions, even the home screen will have a thread, a view object, and methods normally associated with our game screens, like this:

MainActivity.java file
    Imports
    MainActivity class
        Declare some variables and objects
        onCreate
        SnakeAnimView class
            Constructor
...
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