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Learning D

You're reading from   Learning D Leverage the modern convenience and modelling power of the D programming language to develop software with native efficiency

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781783552481
Length 464 pages
Edition 1st Edition
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Author (1):
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Michael Parker Michael Parker
Author Profile Icon Michael Parker
Michael Parker
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Table of Contents (13) Chapters Close

Preface 1. How to Get a D in Programming 2. Building a Foundation with D Fundamentals FREE CHAPTER 3. Programming Objects the D Way 4. Running Code at Compile Time 5. Generic Programming Made Easy 6. Understanding Ranges 7. Composing Functional Pipelines with Algorithms and Ranges 8. Exploring the Wide World of D 9. Connecting D with C 10. Taking D Online 11. Taking D to the Next Level Index

Game development with D

Chapter 8, Exploring the Wide World of D, introduced the Derelict and Diemos bindings projects. While Deimos includes bindings for C libraries that are useful for game development, Derelict was created with games in mind. Between them, you can find dynamic and/or static bindings for several C and C++ libraries that are commonly used in game development, such as:

  • SDL2: The Simple Directmedia Layer is a library that abstracts window and input handling on several platforms. It allows creating OpenGL-capable windows and ships with a hardware-accelerated 2D renderer that has backends for OpenGL, OpenGL ES, and Direct3D. It is available at http://libsdl.org/.
  • SFML2: The Simple and Fast Multimedia Library is a C++ library similar to SDL2. It can be used solely to create OpenGL-enabled windows on mulitple platforms, but also ships with a 2D renderer built on top of OpenGL. Its home page is at http://www.sfml-dev.org/. There is an alternative static binding available at http...
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