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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Preparing/creating the app


In the previous chapter, we changed the display name of the app; we will now change the icon of the app so that it gets displayed when the app gets installed.

In the wp8Game project, in the Solution Explorer pane, double-click on WMAppManifest.xml under the Properties folder. In the Application UI tab, we will make the necessary modifications to it:

Change Display Name and Tile Title to the name of the game if this is not already done. In Description, add a small description about the game. Keep the Navigation Page as default.

For the app icon, navigate to Cocos2d-x2.2.3\projects\wp8Game\proj.wp8-xaml\wp8Game\wp8Game\Assets and replace the default ApplicationIcon.png image with the image provided in the Resources folder of the chapter. This image should be 100 x 100 pixels.

Next, for the supported resolutions, uncheck wxga and 720p and make sure wvga is checked. In Tile Template, set it to Template Flip. For small, medium, and large Tile Images, replace the appropriate...

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