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Learning Cocos2d-JS Game Development

You're reading from   Learning Cocos2d-JS Game Development Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390075
Length 188 pages
Edition 1st Edition
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Author (1):
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Emanuele Feronato Emanuele Feronato
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Emanuele Feronato
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Toc

Table of Contents (11) Chapters Close

Preface 1. Hello World – A Cross-platform Game FREE CHAPTER 2. Adding Interactivity – The Making of a Concentration Game 3. Moving Sprites Around the Screen – An Endless Runner 4. Learn about Swipes through the making of Sokoban 5. Become a Musical Maestro 6. Controlling the Game with Virtual Pads 7. Adding Physics to Your Games Using the Box2D Engine 8. Adding Physics to Your Games Using the Chipmunk2D Engine 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Index

Chapter 1. Hello World – A Cross-platform Game

The legend says that the first working script you should do when learning a new language is the classic Hello World printed somewhere on the screen.

This chapter will guide you through the creation of a cross-platform Hello World example, covering these concepts:

  • The theory behind the creation of cross platform games
  • Cocos2d-JS installation and setup
  • A Cocos2d-JS project blueprint
  • Scenes, Layers, and Sprites
  • Preloading images
  • Adding images
  • Removing images

By the end of the chapter, you will be able to create a template project to create any kind of Cocos2d-JS cross-platform game that is capable of running on various devices at different resolutions.

You have been reading a chapter from
Learning Cocos2d-JS Game Development
Published in: Jan 2015
Publisher:
ISBN-13: 9781784390075
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