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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Understanding Component properties in Unity's Inspector

GameObjects have some Components that make them behave in a certain way. For instance, select Main Camera and look at the Inspector panel. One of the Components is the Camera. Without that Component, it will cease being a camera. It would still be a GameObject in your scene, just no longer a functioning camera.

Variables become Component properties

Any Component of any GameObject is just a script that defines a class, whether you wrote the script or the Unity's programmer did. We just aren't supposed to edit the scripts that Unity wrote. This means that all the properties we see in Inspector are just variables of some type. They simply store data that will be used by some methods.

Unity changes script and variable names slightly

When we add our script to a GameObject, the name of our script shows up in the Inspector panel as a Component. Unity makes a couple of small changes. You might have noticed that when we added LearningScript...

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