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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Summary

In this final chapter, we reviewed the goals of this book to teach you the C# fundamentals. C# allows the flexibility to write and use regular class files as well as Unity script files. Also, we covered why I believe using a State Machine helps to organize a project.

Hopefully, this book will have helped you to totally understand the basics of C#. If so, you now have the ability to further your C# studies and you'll find it easier to understand the tutorials available on the Internet.

I hope I was able to help you overcome the perceived mountain of fear you may have had before reading this book. Remember, code is just a series of simple steps, so take one step at a time, just like climbing that mountain.

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