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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Summary

This chapter tried to put you at ease about writing scripts for Unity. You do have the ability to write down instructions which is all a script is, a sequence of instructions. We saw how simple it is to create a new script file. You probably create files on your computer all the time. We saw how to easily bring up Unity's documentation. Finally we had a look at the MonoDevelop editor. None of this was complicated. In fact, you probably use apps all the time that do similar things. Bottom line, there's nothing to fear here.

Alright, let's start off Chapter 2 Introducing the Building Blocks for Unity Scripts by having an introductory look at the building blocks of programming we'll be using: variables, methods, Dot Syntax, and the class. Don't let these terms scare you. The concepts behind each one of these are similar to things you do often, perhaps every day.

You have been reading a chapter from
Learning C# by Developing Games with Unity 3D Beginner's Guide
Published in: Sep 2013
Publisher: Packt
ISBN-13: 9781849696586
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