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Learning C# by Developing Games with Unity 2021

You're reading from   Learning C# by Developing Games with Unity 2021 Kickstart your C# programming and Unity journey by building 3D games from scratch

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781801813945
Length 428 pages
Edition 6th Edition
Languages
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

The Journey Continues

If you started this book as a complete newcomer to the world of programming, congratulations on your achievement! If you came in knowing a bit about Unity or another scripting language, guess what? Congratulations to you as well. If you began with all the topics and concepts we covered already firmly solidified in your head, you guessed it: congratulations. There is no such thing as an insignificant learning experience, no matter how much or how little you may think you came away with. Revel in the time you spent learning something new, even if it only turned out to be a new keyword.

As you reach the end of this journey, it's important to look back at the skills you've acquired along the way. As with all instructional content, there's always more to learn and explore, so this chapter will focus on cementing the following topics and giving you resources for your next adventure:

  • Diving deeper
  • Object-oriented programming and beyond...
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