Declares a common interface for all manager scripts to adopt, as follows:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IManager
{
string State { get; set; }
void Initialize();
}
Declares a common interface for all manager scripts to adopt, as follows:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IManager
{
string State { get; set; }
void Initialize();
}