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Learning C# by Developing Games with Unity 2019. - Fourth Edition
Learning C# by Developing Games with Unity 2019. - Fourth Edition

Learning C# by Developing Games with Unity 2019.: Code in C# and build 3D games with Unity, Fourth Edition

By Harrison Ferrone
$29.99
Book Mar 2019 342 pages 4th Edition
eBook
$29.99
Print
$43.99
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eBook
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Print
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$15.99 Monthly

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Learning C# by Developing Games with Unity 2019. - Fourth Edition

Section 1: Programming Foundations and C#

This section will introduce you to the Unity development environment, the fundamentals of programming, and the C# language from the ground up. By the end of this section, you'll know your way around Unity and have the foundational knowledge necessary to start creating a simple game.

The following chapters will be covered in this section:

  • Chapter 1, Getting to Know Your Environment
  • Chapter 2, The Building Blocks of Programming
  • Chapter 3, Diving into Variables, Types, and Methods
  • Chapter 4, Control Flow and Collection Types
  • Chapter 5, Working with Classes, Structs, and OOP
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Key benefits

  • Beginner's guide to getting started with software development concepts from a macro level
  • Leverage the power of the latest C# in solving the complex programming problems
  • Learn to script and customize your 3D games and implement animation techniques to make them engaging

Description

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.

What you will learn

Understand programming fundamentals with practice examples in C# Explore the interface and features of Unity 2019 Learn C# programming syntax from scratch Create a game design document and prototype level Explore intermediate programming topics and best practices Implement game mechanics, interactions, and UI elements with C#

Product Details

Country selected

Publication date : Mar 30, 2019
Length 342 pages
Edition : 4th Edition
Language : English
ISBN-13 : 9781789532050
Vendor :
Unity Technologies
Category :
Languages :

What do you get with eBook?

Product feature icon Instant access to your Digital eBook purchase
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Mar 30, 2019
Length 342 pages
Edition : 4th Edition
Language : English
ISBN-13 : 9781789532050
Vendor :
Unity Technologies
Category :
Languages :

Table of Contents

20 Chapters
Preface Chevron down icon Chevron up icon
1. Section 1: Programming Foundations and C# Chevron down icon Chevron up icon
2. Getting to Know your Environment Chevron down icon Chevron up icon
3. The Building Blocks of Programming Chevron down icon Chevron up icon
4. Diving into Variables,Types, and Methods Chevron down icon Chevron up icon
5. Control Flow and Collection Types Chevron down icon Chevron up icon
6. Working with Classes, Structs, and OOP Chevron down icon Chevron up icon
7. Section 2: Scripting Game Mechanics in Unity Chevron down icon Chevron up icon
8. Getting Your Hands Dirty with Unity Chevron down icon Chevron up icon
9. Movement, Camera Controls, and Collisions Chevron down icon Chevron up icon
10. Scripting Game Mechanics Chevron down icon Chevron up icon
11. Basic AI and Enemy Behavior Chevron down icon Chevron up icon
12. Section 3: Leveling Up Your C# Code Chevron down icon Chevron up icon
13. Revisiting Types, Methods, and Classes Chevron down icon Chevron up icon
14. Exploring Generics, Delegates, and Beyond Chevron down icon Chevron up icon
15. The Journey Continues Chevron down icon Chevron up icon
16. Completed Game Files Chevron down icon Chevron up icon
17. Supplementary Classes Chevron down icon Chevron up icon
18. Pop Quiz Answers Chevron down icon Chevron up icon
19. Other Books You May Enjoy Chevron down icon Chevron up icon

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