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Learning C++ by creating games with UE4

You're reading from   Learning C++ by creating games with UE4 Learn C++ programming with a fun, real-world application that allows you to create your own games!

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781784396572
Length 342 pages
Edition 1st Edition
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Author (1):
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William Sherif William Sherif
Author Profile Icon William Sherif
William Sherif
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Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

Functions


Some things needs to be repeated. Code is not one of them. A function is a bundle of code that can get called any number of times, as often you wish.

Analogies are good. Let's explore an analogy that deals with waiters, chefs, pizzas, and functions. In English, when we say a person has a function, we mean that the person performs some very specific (usually, very important) task. They can do this task again and again and whenever they are called upon to do so.

The following comic strip shows the interaction between a waiter (caller) and a chef (callee). The waiter wants food for his table, so he calls upon the chef to prepare the food required by the waiting table.

The chef prepares the food and then returns the result to the waiter.

Here, the chef performs his function of cooking food. The chef accepted the parameters about what type of food to cook (three pepperoni pan pizzas). The chef then went away, did some work, and returned with three pizzas. Note that the waiter does not...

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