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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Setting up input keys


One more thing that's missing now is adding s into Unity's build in InputManager. To do that, follow these simple steps:

  1. Open InputManager by going to Edit | ProjectSettings | Input.
  2. Increase the input size of Axis by one.
  3. Select the bottom Axis and change its settings:

We have a new input button set up and the code that's executed each time the button is pressed. Time to test that. Press Play in Unity and, after Jake drops on the platform, press S on the keyboard. The StartGame() method will be called by Unity just after you press the key. The StartGame() method changes currentGameState to inGame, so our gameplay starts.

So, we have completed the first part of the simple gameplay loop. The user can start the game by pressing the button and the game will start. As we are calling it a loop, it will have to be a closed chain of events. To close the gameplay, we will need to add the GameOver event.

In our simple game, the game over event will be called when the player dies....

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