Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning AWS Lumberyard Game Development

You're reading from   Learning AWS Lumberyard Game Development Create stunning 3D multiplayer games with integrated cloud-based features

Arrow left icon
Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Length 268 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Welcome to the Lumberyard FREE CHAPTER 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Implementing the Twitch ChatPlay system

Twitch ChatPlay is a framework used by Lumberyard to implement Twitch connectivity and functionality. To demonstrate its use, we will first create a new game level. We will perform minor edits on the game level to include some terrain and the addition of 3D objects. Next, we will incorporate Twitch ChatPlay into our level. Finally, we will test our game. The steps to complete each of these three objectives are presented in the next three subsections.

Objective 1 - Creating a new game level

Before we can implement Twitch ChatPlay, we need a game to use. We could use a sample game level, such as one of those we have worked with in previous chapters. Instead, we will create a simple game level as the basis for our testing. Here are the steps:

  1. Launch the Lumberyard Editor.
  2. Click the New level button.
  3. In the New level dialog window, enter a name for your level, such as TwitchTest.
  4. Click the OK button on the New Level dialog window.
  5. The Generate Terrain Texture...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image