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Learn Three.js - Third Edition

You're reading from  Learn Three.js - Third Edition

Product type Book
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Pages 528 pages
Edition 3rd Edition
Languages
Author (1):
Jos Dirksen Jos Dirksen
Profile icon Jos Dirksen

Table of Contents (14) Chapters

Preface 1. Creating Your First 3D Scene with Three.js 2. The Basic Components that Make Up a Three.js Application 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

Summary

In this chapter, we covered a lot of information about the different kinds of lights that are available in Three.js. In this chapter, you learned that configuring lights, colors, and shadows is not an exact science. To get the correct result, you should experiment with the different settings and use a dat.GUI control to fine-tune your configuration. The different lights behave in different ways and, as we'll see in Chapter 4, Working with Three.js Materials, materials respond differently to lights as well. A THREE.AmbientLight color is added to each and every color in the scene and is often used to smooth hard colors and shadows. THREE.PointLight emits light in all directions and can cast shadows. THREE.SpotLight is a light that resembles a flashlight. It has a conical shape, can be configured to fade over distance, and is able to cast shadows. We also looked...

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