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Learn Three.js - Third Edition

You're reading from  Learn Three.js - Third Edition

Product type Book
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Pages 528 pages
Edition 3rd Edition
Languages
Author (1):
Jos Dirksen Jos Dirksen
Profile icon Jos Dirksen

Table of Contents (14) Chapters

Preface 1. Creating Your First 3D Scene with Three.js 2. The Basic Components that Make Up a Three.js Application 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

Different cameras for different uses

There are two different camera types in Three.js: the orthographic camera and the perspective camera. In Chapter 3, Working with the Different Light Sources Available in Three.js, we'll take a much more detailed look at how to work with these cameras, so in this chapter, we'll stick to the basics. Note that Three.js also provides a couple of very specific cameras for creating scenes that can be viewed using 3D glasses or VR gear. We won't go into detail for those cameras in this book, since they work exactly the same as the cameras explained in this chapter.

If you're looking for simple VR cameras, you can use THREE.StereoCamera to create 3D scenes that are rendered side to side (standard stereo effect), use a parallel barrier (as 3DS provides), or provide an anaglyph effect where the different views are rendered in...
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