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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Summary


In this chapter we discussed the fundamentals of building Kinect applications. As the sensor is prevalent in many other platforms and devices, the Kinect applications also make substantial use of it in device identification, initialization, and disposing. Thus we have learned a comprehensive view of these approaches in this chapter. We have explored several APIs that help to start and stop the sensor, as well as identifying them and enabling different types of streams by building a small utility. Tracking the Kinect status will safeguard the application from failures and crashes, and we have also discussed a way to do so by notifying the state change in the system tray. With the knowledge gained from this chapter, we will be building a few more complex applications by directly consuming Kinect camera information in the next chapter.

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