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iPhone User Interface Cookbook

You're reading from   iPhone User Interface Cookbook A concise dissection of Apple's iOS user interface design principles

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Product type Paperback
Published in Nov 2011
Publisher Packt
ISBN-13 9781849691147
Length 262 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Cameron Banga Cameron Banga
Author Profile Icon Cameron Banga
Cameron Banga
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Toc

Table of Contents (18) Chapters Close

iPhone User Interface Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
PacktLib.PacktPub.com
Preface
1. Getting Started: Prototyping, Proper Tools, and Testing our Design FREE CHAPTER 2. Customizing our Icon, the Navigation Bar, and the Tab Bar 3. Different Ways to "View" our Application 4. Utilizing Common UI Elements 5. All About Games 6. Starting, Stopping, and Multitasking 7. Notifications, Locations, and Sounds 8. Accessibility, Options, and Limited Opportunity to Help our User 9. Migrating to the iPad The Importance of Direct Manipulation
If you need a stylus, you blew it

Chapter 3. Different Ways to "View" our Application

In this chapter, we will cover:

  • Properly utilizing modal views

  • Getting quick updates with Alert Views

  • Improving our application through table views

  • Integrating the web view into our app

  • Including Twitter in iOS 5

  • Determining which view is better for our app

Introduction

Views controllers are an essential part of iOS development, providing a gateway for users to observe and manage essential data stored inside of an application. These controllers come in many shapes and sizes, and all go about helping users see and control data on screen.

As interface designers, it will be our job to select the appropriate interface element or screen view to properly portray our app interface. To create a top app, we're going to need to stock our interface arsenal with a variety of tricks including Alert Views, Table Views, and Web Views.

Note

Views are a portion of the iOS screen that are dedicated to organizing photos, text, or other content on screen.

3

In this chapter...

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