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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Seeing real unreal

The meaning of augmented reality (AR) can be derived from the name itself: a reality that is augmented (enriched) by some sort of digital media. The process takes place in real time. It is interactive. The computer-generated elements are tightly connected with fragments of objective physical reality and have some specific reactions to them.

The following figure provides a schematic presentation of AR:

Seeing real unreal

For example, when a system recognizes some landmarks in the game scene, it shows a textual description, plays a video, or displays some sort of 3D content. This information is strongly connected to a specific object, marker, or location.

To interact with AR, special devices are needed such as a computer system with a mounted camera, and some additional sensors may be required. The most advanced example is a heavy, head-mounted display. Most of them are pretty expensive and not easy enough to use everyday, especially outdoors. Fortunately, there is another example, that is...

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