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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Inserting elements


The main principle is still the same: a player tries to find a long sequence of tiles and performs an action to obtain some points. But one thing is quite different: he can now affect the array by adding elements to it. This game mode can be called Inserting.

The game shows a tile; its type is generated at random or is loaded from a special list prepared by game designer. The player should decide where to place this tile to receive maximum profit. He taps the screen and the tile replaces the item in the array that was tapped by the player's finger. Then the roll call function is called to make its calculations. By default, the passive array should be used in such games, but the active one may be used as well; it can make the game more spectacular and fast paced.

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