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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Game elements and goals


To illustrate the plot, the game needs a few essential elements. The asteroid is portrayed by a special game board, where positions of robots are represented by game pieces of various colors. The cargo turns into playing cards. A player can take them and communicate. One dice (it is not feasible to use two dice because they would give too-big values) defines the distance of each player's move.

The main goal is simple: the player should collect a specific number of batteries to start the shuttle. In most cases, this number can be equal to ten. To get a battery, the player needs to defeat a monster or opponent's robot.

Game start

The game starts with an attempt to create a robot. Each player takes three cards from the spares deck, but it is more than likely that he does not get enough cards to construct the robot. There will be repetitive or junk cards, so the game usually starts with semi-assembled and very weak apparatus.

The game board

According to the plot, the robots...

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