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You're reading from
iOS Game Programming Cookbook
Over 45 interesting game recipes that will help you create your next enthralling game
Product type
Paperback
Published in
Mar 2015
Publisher
ISBN-13
9781784398255
Length
300 pages
Edition
1st Edition
Languages
Objective-C
Tools
iOS
Concepts
Game Scripting
Table of Contents
(14) Chapters
Preface
What this book covers
What you need for this book
Who this book is for
Sections
Conventions
Reader feedback
Customer support
1. iOS Game Development
FREE CHAPTER
Introduction
Getting started with the SpriteKit game framework
Developing a mini game using SpriteKit
2. SpriteKit
Introduction
Learning the basics of SpriteKit – The FlyingSpaceship tutorial
Understanding scenes, nodes, and sprites
Anatomy of game projects
Applying actions on sprites
Adding infinite scrolling
Moving characters
3. Animations and Texture
Introduction
Animating your textures
Creating a texture atlas
Adding animations using a texture atlas
Collision detection
Parallax background
4. Particle System and Game Performance
Introduction
Installation of the particle system
Using the particle system in games
Particle emitter integration
Game performance analysis
5. Adding Music to iOS Games and an Introduction to iCloud
Introduction
Adding music to games
Adding background and sound effects
Introduction to iCloud
Integration of iCloud with iOS games
6. Physics Simulation
Introduction
Introduction to physics simulation
Integrating physics engine with games
Adding real-world simulation
7. Adding Reality to Games
Introduction
Creating physics bodies in the world
Physics joints
Detecting contact and collisions
8. Introduction to Game Math and Physics
Introduction
The Pythagorean theorem
Using vectors
Physics
9. Autonomous Moving Agents
Introduction
Introduction to steering behaviors
Implementing the seek
Implementing flee
Implementing arrive
Implementing evade
Implementing wander
Implementing wall avoidance
Obstacle avoidance
10. 3D Game Programming with OpenGL
Introduction
Introducing OpenGL
Building a mini 3D animation game using OpenGL
11. Getting Started with Multiplayer Games
Introduction
Anatomy of multiplayer games
Setup for a multiplayer game
Assigning roles to players
12. Implementing Multiplayer Games
Introduction
Creating our TankRace environment
Movement of players
Implementing game play
Index
Chapter 6. Physics Simulation
In this chapter, we will cover the following topics:
Introduction to physics simulation
Integrating physics engine with games
Adding real-world simulation
The rest of the chapter is locked
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