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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Animating your textures

In this recipe, we will look at how textures are created and attached to sprites. We will also do some content change (that is, frame changing animations) with the help of textures.

Getting ready

To get started with textures to be animated, we should know about scenes, nodes, and sprites. As sprites are created with an image and are added on scene, which occupies more memory, textures should be a solution to this problem.

How to do it...

As the images are stored in App Bundle, the simplest way to create a sprite with texture is to create the texture first and then the sprite using the same texture. At runtime, the images are loaded from the app bundle to become the texture and then the visible entity called sprite.

So in the previous chapter, we created the sprite using its class method:

  self.spaceShipSprite = [SKSpriteNode spriteNodeWithImageNamed:@"Spaceship.png"];

Now, we will continue with the final solution kit created in the previous chapter thereby using...

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