Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

Arrow left icon
Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Introduction

Apple has launched its first game engine that allows you to create games for iOS without being dependent on the third-party game libraries. It is a very powerful framework similar to other iOS frameworks and is similar to other frameworks when it comes to its usage. It's also very easy to adopt and learn. It also supports lots of features such as physics simulations, texture atlas, gravity, restitution, animations, particle emitters, game center support, and many more. Moreover, it comes with very rich developer documentation for SpriteKit at the Apple development center. It's very useful and very well written. You might need to understand the anatomy of game development first to get started with game development in SpriteKit. There are two basic and most important terms here; one is scenes and the other is sprites. Scenes can be considered as the layers in the games. Therefore, in any game there are various layers such as the score layer, hud layer, and gameplay layer that can act as different scenes. However, any object in the scene such as a player or an enemy can be considered as a sprite.

You have been reading a chapter from
iOS Game Programming Cookbook
Published in: Mar 2015
Publisher:
ISBN-13: 9781784398255
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image