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iOS 17 Programming for Beginners

You're reading from   iOS 17 Programming for Beginners Unlock the world of iOS development with Swift 5.9, Xcode 15, and iOS 17 – your path to App Store success

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781837630561
Length 604 pages
Edition 8th Edition
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Authors (2):
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Ian Lockett Ian Lockett
Author Profile Icon Ian Lockett
Ian Lockett
Ahmad Sahar Ahmad Sahar
Author Profile Icon Ahmad Sahar
Ahmad Sahar
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Table of Contents (34) Chapters Close

Preface 1. Part 1: Swift
2. Exploring Xcode FREE CHAPTER 3. Simple Values and Types 4. Conditionals and Optionals 5. Range Operators and Loops 6. Collection Types 7. Functions and Closures 8. Classes, Structures, and Enumerations 9. Protocols, Extensions, and Error Handling 10. Swift Concurrency 11. Part 2: Design
12. Setting Up the User Interface 13. Building Your User Interface 14. Finishing Up Your User Interface 15. Modifying App Screens 16. Part 3: Code
17. Getting Started with MVC and Table Views 18. Getting Data into Table Views 19. Passing Data between View Controllers 20. Getting Started with Core Location and MapKit 21. Getting Started with JSON Files 22. Getting Started with Custom Views 23. Getting Started with the Camera and Photo Library 24. Getting Started with Search 25. Getting Started with Collection Views 26. Part 4: Features
27. Getting Started with SwiftData 28. Getting Started with SwiftUI 29. Getting Started with Widgets 30. Getting Started with visionOS 31. Testing and Submitting Your App to the App Store 32. Other Books You May Enjoy
33. Index

Running your app in Simulator

Simulator is installed when you install Xcode. It provides a simulated iOS device so that you can see what your app looks like and how it behaves, without needing a physical iOS device. It can model all the screen sizes and resolutions for both iPad and iPhone so you can test your app on multiple devices easily.

To run your app in Simulator, follow these steps:

  1. Click the Destination pop-up menu to view a list of simulated devices. Choose iPhone SE (3rd generation) from this menu:

Figure 1.16: Xcode Destination pop-up menu with iPhone SE (3rd generation) selected

  1. Click the Run button to install and run your app on the currently selected simulator. You can also use the Command + R keyboard shortcut.
  2. Simulator will launch and show a representation of an iPhone SE (3rd generation). Your app displays a white screen, as you have not yet added anything to your project:

Figure 1.17: iOS Simulator

  1. Switch back to Xcode and click on the Stop button (or press Command + .) to stop the currently running project.

You have just created and run your first iOS app in Simulator! Great job!

Now, you may be wondering what the Devices and Build sections in the Destination menu are used for. Let’s look at them in the next section.

Understanding the Devices and Build sections

You learned how to choose a simulated device in the Destination menu to run your app in the previous section. In addition to the list of simulated devices, this menu also has Devices and Build sections.

These allow you to run apps on actual iOS devices and prepare apps for submission to the App Store.

Click the Destination menu in the toolbar to see the Devices and Build sections at the top of the menu:

Figure 1.18: Xcode Destination menu showing Devices and Build sections

If you have an Apple Silicon Mac, the Devices section will display text stating My Mac (Designed for iPad), because Apple Silicon Macs can run iOS apps. Otherwise, No Devices will be displayed. If you were to plug in an iOS device, it would appear in this section, and you would be able to run the apps you develop on it for testing. Running your apps on an actual device is recommended as Simulator will not accurately reflect the performance characteristics of an actual iOS device and does not have hardware features that actual devices have.

The Build section has two menu items, Any iOS Device(arm64) and Any iOS Simulator Device (arm64, x86_64). These are used when you need to archive your app prior to submitting it to the App Store. You’ll learn how to do this in Chapter 27, Testing and Submitting Your App to the App Store.

Now let’s see how to build and run your app on an actual iOS device. Most of the instructions in this book do not require you to have an iOS device though, so if you don’t have one, you can skip the next section and go straight to Chapter 2, Simple Values and Types.

You have been reading a chapter from
iOS 17 Programming for Beginners - Eighth Edition
Published in: Oct 2023
Publisher: Packt
ISBN-13: 9781837630561
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