Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
iOS 16 Programming for Beginners

You're reading from   iOS 16 Programming for Beginners Kickstart your iOS app development journey with a hands-on guide to Swift 5.7 and Xcode 14

Arrow left icon
Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803237046
Length 686 pages
Edition 7th Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Ahmad Sahar Ahmad Sahar
Author Profile Icon Ahmad Sahar
Ahmad Sahar
Craig Clayton Craig Clayton
Author Profile Icon Craig Clayton
Craig Clayton
Arrow right icon
View More author details
Toc

Table of Contents (34) Chapters Close

Preface 1. Part I: Swift
2. Getting Familiar with Xcode FREE CHAPTER 3. Simple Values and Types 4. Conditionals and Optionals 5. Range Operators and Loops 6. Collection Types 7. Functions and Closures 8. Classes, Structures, and Enumerations 9. Protocols, Extensions, and Error Handling 10. Swift Concurrency 11. Part II: Design
12. Setting Up the User Interface 13. Building Your User Interface 14. Finishing Up Your User Interface 15. Modifying and Configuring Cells 16. Part III: Code
17. Getting Started with MVC and Collection Views 18. Getting Data into Collection Views 19. Getting Started with Table Views 20. Getting Started with MapKit 21. Getting Started with JSON Files 22. Displaying Data in a Static Table View 23. Getting Started with Custom UIControls 24. Getting Started with Cameras and Photo Libraries 25. Understanding Core Data 26. Part IV: Features
27. Getting Started with Mac Catalyst 28. Getting Started with SwiftUI 29. Getting Started with Lock Screen Widgets 30. Getting Started with WeatherKit 31. Testing and Submitting Your App to the App Store 32. Other Books You May Enjoy
33. Index

Summary

In this chapter, you learned how to download and install Xcode on your Mac. You familiarized yourself with the different parts of the Xcode user interface. You created your first iOS app, selected a simulator, and built and ran the app. You learned what the Devices and Build menu items are for. You can now create and run iOS apps on your Mac without requiring an iOS device.

You learned how to connect an iOS device to Xcode via USB so that you can run the app on it. You added an Apple ID to Xcode so the necessary digital certificates can be created and installed on your device and trusted the certificate on your device. This gives you the ability to run your apps on an actual device, so you can more accurately determine their performance, and make use of features not available in the iOS simulator.

Finally, you learned how to connect to your device over Wi-Fi, so you no longer need to plug in your device every time you want to run an app. This makes it much more convenient to build and test your apps on an iOS device as any new builds can be transferred immediately over the air.

In the next chapter, we’ll start exploring the Swift language using Swift Playgrounds, and learn how simple values and types are implemented in Swift.

Join us on Discord

Read this book alongside other iOS developers and the author Ahmad Sahar. Ask questions, provide solutions to other readers, chat with the author via Ask Me Anything sessions and much more. SCAN the QR code or visit the link to join the community.

https://packt.link/iosdevelopment

You have been reading a chapter from
iOS 16 Programming for Beginners - Seventh Edition
Published in: Nov 2022
Publisher: Packt
ISBN-13: 9781803237046
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime