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HTML5 Game Development Hotshot

You're reading from   HTML5 Game Development Hotshot Build interactive games with HTML, DOM, and the CreateJS Game library.

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Product type Paperback
Published in Jul 2014
Publisher
ISBN-13 9781849695466
Length 366 pages
Edition 1st Edition
Languages
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Authors (2):
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Makzan Makzan (Mak Seng Hin) Makzan Makzan (Mak Seng Hin)
Author Profile Icon Makzan Makzan (Mak Seng Hin)
Makzan Makzan (Mak Seng Hin)
Seng Hin Mak Seng Hin Mak
Author Profile Icon Seng Hin Mak
Seng Hin Mak
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Toc

Table of Contents (10) Chapters Close

Preface 1. Building a CSS Quest Game FREE CHAPTER 2. Card Battle! 3. Space Runner 4. Multiply Defense 5. Building an Isometric City Game 6. Space Defenders 7. A Ball-shooting Machine with Physics Engine 8. Creating a Sushi Shop Game with Device Scaling Index

Generating energy


We need energy to build the buildings. In this task, we generate energy for each satellite built on the board.

Prepare for lift off

Before we start this task, we need to revert the game parameters that we temporarily changed in the previous section. In the game.js file, we set the initial lives to 20 and the energies to 120:

game.lives = 20;
game.energies = 120;

We have the new display object, an energy bubble, which can be collected when it is generated by satellites. Add the energy.js file to the board-objects folder and include it into the HTML:

<script src="scripts/board-objects/energy.js"></script>

Engage thrusters

Let's work on energy generation:

  1. The graphics are defined in the assets.js file, but we will add more logic to the sprite with the energy.js file:

    ;(function(game, cjs, lib){
      function Energy(x, y) {
        cjs.Container.call(this); //super
        this.addChild(new lib.Energy());
    
        this.cache(-25, -25, 50, 50); // cache the bitmap to improve performance...
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