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HTML5 Game Development Hotshot

You're reading from   HTML5 Game Development Hotshot Build interactive games with HTML, DOM, and the CreateJS Game library.

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Product type Paperback
Published in Jul 2014
Publisher
ISBN-13 9781849695466
Length 366 pages
Edition 1st Edition
Languages
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Authors (2):
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Makzan Makzan (Mak Seng Hin) Makzan Makzan (Mak Seng Hin)
Author Profile Icon Makzan Makzan (Mak Seng Hin)
Makzan Makzan (Mak Seng Hin)
Seng Hin Mak Seng Hin Mak
Author Profile Icon Seng Hin Mak
Seng Hin Mak
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Toc

Table of Contents (10) Chapters Close

Preface 1. Building a CSS Quest Game FREE CHAPTER 2. Card Battle! 3. Space Runner 4. Multiply Defense 5. Building an Isometric City Game 6. Space Defenders 7. A Ball-shooting Machine with Physics Engine 8. Creating a Sushi Shop Game with Device Scaling Index

Setting up the user interface


In this task, we will get started with the project by setting up the structure and the user interface.

Prepare for lift off

In this project, we will try a different method of using the graphical assets. We will include the assets.js file, which you can find in the code bundle. This is the file generated by the CreateJS toolkit from Adobe Flash. The following screenshot shows that we lay out the graphical symbols on the stage inside the Flash IDE. The assets.js file includes background, buildings, enemies, and the wave-cleared message. They all come with a name that we can reference and instantiate in our game.

Engage thrusters

The following steps build the foundation of our project:

  1. First, we only show the core part of the index.html file in the following code. When we deploy the code, we always want to have the entire HTML structure:

    ...
    <section id="game" class="row">
      <canvas id="canvas" width="640" height="1000"></canvas>
      <div id="hud"...
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