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Hands-On Unity  Game Development

You're reading from   Hands-On Unity Game Development Unlock the power of Unity 2023 and build your dream game

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781835085714
Length 742 pages
Edition 4th Edition
Languages
Tools
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Authors (2):
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Nicolas Alejandro Borromeo Nicolas Alejandro Borromeo
Author Profile Icon Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
Juan Gabriel Gomila Salas Juan Gabriel Gomila Salas
Author Profile Icon Juan Gabriel Gomila Salas
Juan Gabriel Gomila Salas
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Toc

Table of Contents (28) Chapters Close

Preface 1. Section 1: Getting Started with Unity FREE CHAPTER
2. Embark on Your Unity Journey 3. Crafting Scenes and Game Elements 4. From Blueprint to Reality: Building with Terrain and ProBuilder 5. Seamless Integration: Importing and Integrating Assets 6. Section 2: Mastering Programming and Gameplay Mechanics
7. Unleashing the Power of C# and Visual Scripting 8. Dynamic Motion: Implementing Movement and Spawning 9. Collisions and Health: Detecting Collisions Accurately 10. Victory or Defeat: Win and Lose Conditions 11. Starting Your AI Journey: Building Intelligent Enemies for Your Game 12. Section 3: Elevating Visuals, Effects, and Audio
13. Material Alchemy: Using URP and Shader Graph for Stunning Visuals 14. Captivating Visual Effects: Harnessing Particle Systems and Visual Effect Graph 15. Enlightening Worlds: Illuminating Scenes with the Universal Render Pipeline 16. Immersive Realism: Achieving Fullscreen Effects with Post-Processing 17. Harmonious Soundscapes: Integrating Audio and Music 18. Section 4: Designing User Interfaces, Animations and Advanced Concepts
19. Interface Brilliance: Designing User-Friendly UI 20. Next-Gen UI: Creating Dynamic Interfaces with UI Toolkit 21. Animated Realities: Creating Animations with Animator, Cinemachine, and Timeline 22. Performance Wizardry: Optimizing Your Game with Profiler Tools 23. From Prototype to Executable: Generating and Debugging Your Game 24. AR/VR 25. Massive Worlds: Introduction to DOTS 26. Other Books You May Enjoy
27. Index

Moving with physics

So far, the player, the only object that moves with the Dynamic Collider Profile and the one that will move with physics, actually moves through custom scripting using the Transform API. Instead, every dynamic object should move using the Rigidbody API functions in a way the physics system understands better. As such, here, we will explore how to move objects, this time through the Rigidbody component.

In this section, we will examine the following physics movement concepts:

  • Applying forces
  • Tweaking physics

We will start by seeing how to move objects the correct physical way through forces, and we will apply this concept to the movement of our player. Then, we will explore why real physics is not always fun and how we can tweak the physics properties of our objects to have a more responsive and appealing behavior.

Applying forces

The physically accurate way of moving an object is through forces, which affect the object’...

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