Chapter 6: Materials and Effects with URP and Shader Graph
Welcome to the first chapter of Part 2! I am super excited that you have reached this part of the book because here we will dive deep into different graphics and audio systems of Unity to dramatically improve the look and feel of the game. We will start this part with this chapter, where we will be discussing what the Shader of a Material is and how to create our own Shaders to achieve several custom effects that couldn't be accomplished using default Unity Shaders. We will be creating a simple water animation effect to learn this new concept.
In this chapter, we will examine the following Shader concepts:
- Introduction to Shaders
- Creating Shaders with Shader Graph