Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Hands-On Q-Learning with Python

You're reading from   Hands-On Q-Learning with Python Practical Q-learning with OpenAI Gym, Keras, and TensorFlow

Arrow left icon
Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789345803
Length 212 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Nazia Habib Nazia Habib
Author Profile Icon Nazia Habib
Nazia Habib
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1: Q-Learning: A Roadmap FREE CHAPTER
2. Brushing Up on Reinforcement Learning Concepts 3. Getting Started with the Q-Learning Algorithm 4. Setting Up Your First Environment with OpenAI Gym 5. Teaching a Smartcab to Drive Using Q-Learning 6. Section 2: Building and Optimizing Q-Learning Agents
7. Building Q-Networks with TensorFlow 8. Digging Deeper into Deep Q-Networks with Keras and TensorFlow 9. Section 3: Advanced Q-Learning Challenges with Keras, TensorFlow, and OpenAI Gym
10. Decoupling Exploration and Exploitation in Multi-Armed Bandits 11. Further Q-Learning Research and Future Projects 12. Assessments 13. Other Books You May Enjoy

Getting Started with the Q-Learning Algorithm

Q-learning is an algorithm that is designed to solve a control problem called a Markov decision process (MDP). We will go over what MDPs are in detail, how they work, and how Q-learning is designed to solve them. We will explore some classic reinforcement learning (RL) problems and learn how to develop solutions using Q-learning.

We will cover the following topics in this chapter:

  • Understanding what an MDP is and how Q-learning is designed to solve an MDP
  • Learning how to define the states an agent can be in, and the actions it can take from those states in the context of the OpenAI Gym Taxi-v2 environment that we will be using for our first project
  • Becoming familiar with alpha (learning), gamma (discount), and epsilon (exploration) rates
  • Diving into a classic RL problem, the multi-armed bandit problem (MABP), and putting it into a...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime