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Hands-on ESP32 with Arduino IDE

You're reading from   Hands-on ESP32 with Arduino IDE Unleash the power of IoT with ESP32 and build exciting projects with this practical guide

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781837638031
Length 294 pages
Edition 1st Edition
Tools
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Author (1):
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Asim Zulfiqar Asim Zulfiqar
Author Profile Icon Asim Zulfiqar
Asim Zulfiqar
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Table of Contents (15) Chapters Close

Preface 1. Part 1 – Introduction: Getting Familiar with ESP32
2. Chapter 1: IoT with ESP32 using Arduino IDE FREE CHAPTER 3. Chapter 2: Connecting Sensors and Actuators with ESP32 4. Chapter 3: Interfacing Cameras and Displays with ESP32 5. Part 2 – IoT Protocols and ESP32
6. Chapter 4: Implementing Network-Based Protocols with ESP32 7. Chapter 5: Choosing the Right Data-Based Protocols for Your ESP32 Projects 8. Part 3 – Practical Implementation
9. Chapter 6: Project 1 – Smart Plant Monitoring System Using ESP32, Messaging Services, and the Twitter API 10. Chapter 7: Project 2 – Rent Out Your Parking Space 11. Chapter 8: Project 3 – Logging, Monitoring, and Controlling using ESP32 12. Chapter 9: From Arduino IDE to Advanced IoT Development – Taking the Next Steps 13. Index 14. Other Books You May Enjoy

Exploring MQTT for IoT communication with ESP32

Among the many different protocols used in IoT, MQTT stands out as a powerful option. MQTT, with its lightweight and pub-sub messaging paradigm, has found its place as a go-to protocol for enabling efficient communication between resource-constrained devices such as ESP32 and remote servers.

This section takes an in-depth journey into the domain of MQTT communication, purposefully tailored for ESP32 projects. We will explore the mechanisms through which ESP32 can seamlessly engage with MQTT brokers, granting IoT devices the capability to share data, receive updates, and actively participate in the dynamic ecosystem of IoT.

What is MQTT?

MQTT is a lightweight and efficient messaging protocol designed for the efficient exchange of data between devices, especially in scenarios where bandwidth and resources are limited. It was originally developed by IBM in the late 1990s and has since become a widely adopted protocol in the realm...

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